Clustertruck is one of those projects that can win the hearts of players by storm, and all thanks to an unusual idea for the game. We are dealing here with a constantly evolving product, which is essentially a platformer, but in a much more dynamic way. We are jumping here on the roofs of fast-paced trucks, trying not to fall from them, because that means starting the stage from scratch.
The main task is to reach the finish line, well marked and visible from afar. The problem is that it is not known who issued driving licences to drivers, because they often behave irrationally by hitting other convoy cars. Dribbling is commonplace, which means falling if we were on the roof of the vehicle.
It is possible to jump between them, at a momentum and with a slowdown in time. Along with staying on successive levels, the level of complexity of the task and the absurdity of the route increases. A narrow ravine and squeeze is a roll of butter in the later moving mountains, falling apart realistically after being hit by a truck, or a system of rotating beams, scattering cars like toys.
You have to find out which car has a chance to survive and where to stand on it....









