After the huge success of dark Quake, the fans waited for the continuation of the hit. When it appeared on the market, however, it caused quite a surprise. id Software has abandoned the gothic atmosphere in favour of a more cosmic environment and futuristic weapons and enemies.
The title gained additional publicity thanks to the full support of the only crawling GPU accelerators. With the right card, the luminaire was fascinating. Nowadays, blurring textures in the easiest way to get rid of visible pixels may be a little bit tricky, but years ago it was a huge novelty, so I support the OpenGL standard at all.
In addition, advanced lighting effects have emerged, with a trail of light following the projectile at the forefront. From the weapon side, the game was entered, among others, by grenades, as well as weapons, which became a symbol of the series, like a powerful railgun, eliminating the opponent already after the first very accurate shot. Enemies also amaze even today, when you consider how many years of production is on the back of the neck.
They don't fly straight to the hero, they can crouch to avoid the player's fire, and before they die they want to try to take some life away from him. Attacked enemies are covered with blood, while blasted ones disintegrate into many pieces. The design of the levels, which are no longer separate stages, but connected into whole installations, should also be appreciated.
The use of gearboxes in one place opens the way somewhere else. The demo version offers to play the first few stages of the game. Enables you to check out the basic weapons package and get to know your main opponents.









