Sometimes it's good that a game representing a genre liked by independent artists someone decided to make a plot. LucyDity is basically a 3D platformer, but everything is set against the background of the struggle for life. A girl falls into a coma after a tragic car accident and her young mind wanders into a complicated world of imagination, from which she has to get out with the help of the player.
Although very basic solids were used to show the mysterious spaces, the luminaire impresses with its stylish toning and well thought-out economy. In addition, the individual stages are constantly changing before our eyes. The background elements descend into stairs, turn into elevators or suddenly build together a bridge further away.
If we still do not feel alone, at some point the spirit of a loved one joins us.... The dialogues were well written out and they do not interfere with what is happening on the screen. In other words, signatures do not distract.
Initially, there are more climbing up and jumping, but soon afterwards there are special powers, including the ability to enlarge and reduce objects. This simple trick became the basis of the header with stairs setting, and then there are more interesting options.









