Wild Warfare is a network shooter from the perspective of the first person, in which the creators approached the issue of knocking out opponents with some sense of humour, incarnating the player in one of the three "furry" character classes ;-). We are talking about a laundry shed with an assault rifle, a sluggish and kind-hearted teddy bear with a swivel gun and a rabbit mechanic. Each animal has different combat properties, but thanks to the ability to change character class during the game we are able to quickly adapt to the current situation on the board.
Players are divided into two groups, and fights take place in specific arenas, to which are assigned both the game modes and tasks that we receive to perform. The maps are not complicated but well thought out and prepared in such a way that you don't get lost in the maze, but rather can concentrate on the gameplay itself. The basic form of play includes variations on a traditional deathmatch or fight for a flag, where players, using the available arsenal, try to inflict wounds on their opponents as effectively as possible and systematically eliminate them from the game, while collecting valuable experience points.
The game puts more emphasis on good humour than the realism of the games, yet Wild Warfare is not lacking anything that would make it impossible to create an appropriate, characteristic for this genre of games climate.









