Not Tetris 2 is another attempt to answer the question of how old ideas in cult games would work with a slightly newer technique. Under the cover of a well-known classic work, in which elements falling from above should be arranged in line, there is actually a purely dexterity proposal, not a logical one. Tetris is no longer Tetris, when the blocks behave in accordance with the laws of physics and become unruly.
A few initial elements do not herald even bigger changes, but it is enough to hit a little wrong and something is already leaning, and then we set on it another sloping constructions. Suddenly, a simple rotation of the block itself makes it swirl, which should be checked before the shape reaches the bottom of the well. From a certain point in time, the deleted lines become quite conventional, and the fragments are cut off on the screen.
The graphics have remained at the level of Tetris clones from years ago, although you can modify the shade of the entire frame in the options. Music played in the background is also characteristic. If you don't want to practice dexterity on your own, you can invite a colleague to the computer, so that on one keyboard and split screen you can simultaneously erect chaotic constructions.
A pile of laughter is guaranteed.









