Substance 3D is an interesting program, designed for modeling objects resembling organic shapes (shells, plants, fantastic creatures), fractal and ephemeral. Selected textures can be superimposed on models and captured by photorealistic rendering. Examples of what can be achieved with it can be found on Facebook.
Substance 3D uses procedural modeling and evolutionary algorithms to create really interesting models. Thanks to this, artists can harness a process resembling a natural selection for creation. The creation possibilities are therefore virtually unlimited, but do not require specialist knowledge about modeling, rendering or genetic algorithms.
You can start working in 3D Substance using one of the ready-made examples or create your model from scratch in the gene sequence editor. The skeleton of the model is constantly updated as more chromosomes are added. Fragments that will be used to create three-dimensional forms can be viewed "under the microscope", which allows you to precisely select an interesting fragment.
Any organic structure can be transformed into a fossil cube. Models created in Substance can grow over time, and finished models can be saved in portable formats and reopened in programs such as Maya, 3ds Max, Blender, CInema 4D and many others. The P.U.R.E (Physically-based Unbiased Rendering Engine) engine is responsible for rendering.
Its settings allow you to adjust the depth of field of view, and you can use your own HDR images for lighting settings. If a model is rendered on an image provided by a laptop webcam, its lighting is also automatically adjusted. Using Substance 3D requires you to get used to a slightly outdated but legible interface - remember that its development ended in 2012.









