Randolph Doogleberry found himself in dark tombs for the second time. Compared to the first part of the game, not much has changed. However, the graphics have been improved - now the archaeologist has entered the three-dimensional world of puzzles.
The only task of the researcher is to get out of water-flooded chambers walking on stones. The brown ones sink after the transition, but the bright ones are stable and the archaeologist should finish the movement on them in order to proceed to the next task. Apart from blocks, chambers contain teleports, crushing piles or precious urns that add points, so you can't talk about a sterile environment.
It wouldn't be difficult to devise a passage plan, but the players' nervousness can be aroused by dripping water, not at all because of the sound, and if Randolph doesn't manage to escape, he will end up at the bottom of the sunken chamber. If you like to think and at the same time be under time pressure - this is the title for you. The author of the description is Eugen from Victory Games service.
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