Dirbit is a very decent spiritual heir to Sokoban. A futuristic robot takes on the role of a hero forced to move boxes to their places, and they are now power generators, without which it will not be possible to continue the flight of a large space unit. Our mechanized electrician himself moves a little bit sluggishly, but thanks to that he doesn't make the momentum of fatal movements here.
The game offers two throws per action. It is much more impressive to show a given level from a light angle, when you can admire the craftsmanship of the graphic artists. However, it is not always possible to see exactly what should be unfolded and where it should be unfolded.
Then a classic projection from above comes in handy, less impressive, because it is flat, but much more useful. In addition, we always have a preview of the alternative view in the lower right corner of the screen. Of course, the following systems represent an increasing level of difficulty in heading.
Red generators are not always worth pushing their green places along the line of least resistance, because the robot often cuts off the way to the remaining crates. Before we act, it is worthwhile to think about it for a moment and take an effective way of acting. It will be time to optimise the road, i.e.
reduce the number of movements.









